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combat:
layout: Basic 5e Layout
image: "[[Ancient Black Dragon.jpg]]"
name: Ancient Black Dragon
size: Gargantuan
type: dragon
subtype:
alignment: chaotic evil
ac: 22
hp: 367
hit_dice: 21d20
speed: "40 ft., fly 80 ft., swim 40 ft."
stats: [27, 14, 25, 16, 15, 19]
saves:
- dexterity: 9
- constitution: 14
- wisdom: 9
- charisma: 11
skillsaves:
- perception: 16
- stealth: 9
senses: "blindsight 60 ft., darkvision 120 ft., passive Perception 26"
languages: "Common, Draconic"
damage_resistances: "bludgeoning, piercing, and slashing from nonmagical attacks"
damage_immunities: "fire, poison"
condition_immunities: "charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained"
cr: 21
traits:
- name: "Amphibious"
desc: "The dragon can breathe air and water"
- name: "Legendary Resistance (3/Day)"
desc: "If the dragon fails a saving throw, it can choose to succeed instead."
actions:
- name: Multiattack
desc: "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
- name: Bite
desc: "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage."
- name: Claw
desc: "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage."
- name: Tail
desc: "Melee Weapon Attack: +15 to hit, reach 20 ft ., one target. Hit: 17 (2d8 + 8) bludgeoning damage."
- name: Frightful Presence
desc: "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
- name: "Acid Breath (Recharge 5-6)"
desc: "The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one."
reactions:
- name: "Amphibious"
desc: "The dragon can breathe air and water."
- name: "Legendary Resistance (3/Day)"
desc: "If the dragon fails a saving throw, it can choose to succeed instead."
legendary_actions:
- name: "Detect"
desc: "The dragon makes a Wisdom (Perception) check."
- name: "Tail Attack"
desc: "The dragon makes a tail attack."
- name: "Wing Attack (Costs 2 Actions)"
desc: "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
spells:
- The dragon is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
- 1st level (4 slots): detect magic, identify, mage armor*, magic missile
- 2nd level (3 slots): detect thoughts, mirror image, misty step
- 3rd level (3 slots): counterspell, fly, lightning bolt
- 4th level (3 slots): banishment, fire shield, stoneskin*
- 5th level (3 slots): cone of cold, scrying, wall of force
- 6th level (1 slot): globe of invulnerability
- 7th level (1 slot): teleport
- 8th level (1 slot): mind blank*
- 9th level (1 slot): time stop
- "* The archmage casts these spells on itself before combat."
hihihi
xd