Potions affect Cogforged — wild magic-imbued constructs — differently than normal creatures. Where one would typically experience consistent effects, for Cogforged, consuming a potion triggers an unpredictable wild alchemical surge in their magical conduits, resulting in a Wild Alchemical Effect based on the potion’s essences.

Wild Alchemy tables are not necessarily balanced. Cogforged are experimental. That’s part of the flavor.

Alchemical Adaptation

6th-level Cogforged feature

Long years of being a subject of alchemical experiments has caused couple adaptations in your internal structure, making potions and alchemical substances interact with you in strange and unpredictable ways.

Volatile Constitution. Whenever you consume a magic potion, you do not gain its normal effect. Instead, you must roll on the Wild Alchemy Surge table. The result replaces the potion’s effect.

Internal Alchemy. You can harness the unstable magic within you to replicate alchemical processes. During a short or long rest, you can use simple organic materials and water to internally create Alchemical Bases, which last until you finish your next long rest.

Catalyzed Surge. You can expend a use of your Rage to unleash the essences stored within you. When you do so, choose three essences you have, two of which must be of the same type. Then roll on the Major Surge table twice and on the Minor Surge table once. You gain the normal benefits of Rage and the results of all three rolls simultaneously.

  • Major Surges: The two Major Surge rolls are determined by the two matching essences. If the rolled results are the same, you may choose any effect from the Major Surge table instead. In any Major Surge effect, the X factor equals your proficiency bonus.
  • Minor Surge: The Minor Surge roll is determined by the third, unmatched essence. The X factor in a Minor Surge effect is set by your current environment or state, as defined on each Essence table.

Unstable Nature. The magical interactions produced by this feature are inherently chaotic and experimental. Effects are not designed for balanced combat and can be wildly beneficial, strange, or outright dangerous.