Cogforged Potion Mechanics
Potions affect Cogforged—wild magic-imbued constructs—differently than normal creatures. Where normal creatures experience consistent effects, for Cogforged, consuming a potion triggers an unpredictable wild alchemical surge in their magical conduits, resulting in a Wild Alchemical Effect based on the potion’s essences.
Traits
Essence Alchemy (Starting at 6th Level)
Requirements:
Race: Cogforged
Description
Long years of being a subject of alchemical experiments has caused couple adaptations in your internal structure.
- You can create alchemical bases in your body requiring only water and organic matter.
- You can spend a Rage charge to internally infuse a Decoction, consuming 2 Major + 1 Minor Reagents (gathered in downtime or awarded by DM as loot). Roll twice on the appropriate Major table and once on the Minor table. If both Major rolls match, you may choose the effect on that table.
- Each effect scales based on the
X
Factor = Proficiency Bonus for major reagents and a contextual variable for minor reagents.
Type | N rolls | The X Factor | When Used |
---|---|---|---|
Major | 2 | Your Proficiency Bonus (PB) | When you are in control of the effect. Typically chosen, triggered, or channeled. |
Minor | 1 | A contextual variable (varies by table) | When the effect triggers reactively, passively, or due to your environment or condition. |
Albedo
Your metallic shell glows like polished silver, seams splitting to release beams of sterile light. Frost crawls over your joints as your core hums with clinical precision—before suddenly locking up, gears grinding to a halt.
Major X
: Proficiency Bonus | Minor X
: Number of allies within 30 ft. of you.
d8 | Effect |
---|---|
1 | Radiant Shield: Emit a protective aura that grants X AC to allies within 10 ft. for 1 minute. |
2 | Cleansing Pulse: Remove X conditions from yourself or one ally. |
3 | Orderly Function: Add X to your next ability or skill check. |
4 | Unity Beacon: Allies within 30 ft. gain X to all saving throws for 1 minute. |
5 | Brittle Structure: Your joints seize; reduce your movement speed by half for X rounds. |
6 | Harmonic Resonance: Spellcasters within 30 ft. have disadvantage on Concentration saves for X rounds. |
7 | Shattered Reflection: Reflect the next attack; attacker takes damage instead. Then reduce your AC by X until repaired. |
8 | Overload: Surge of light explodes—take X d6 radiant damage and become blinded until your next turn. |
Nigredo
Your plating blackens as if dipped in tar, shadows leaking from your vents like smoke. Your eyes dim to hollow pits, and a sickly oil drips from your fingers—sometimes pooling into grasping tendrils before retracting violently.
Major X
: Proficiency Bonus | Minor X
: Number of visible enemies within 30 ft. of you.
d8 | Effect |
---|---|
1 | Shadow Cloak: Become invisible in dim light or darkness for X rounds (ends if you attack). |
2 | Decaying Touch: Your next attack deals X d4 necrotic damage. |
3 | Echo Strike: Your next attack hits twice; the second attack is made at –X to hit. |
4 | Soul Drain: Steal energy from an ally—deal them X d8 damage, heal the same amount. |
5 | Paranoia Protocol: Cannot use or benefit from the Help action for X rounds; distrust all constructs. |
6 | Rotting Core: Take 1d6 necrotic damage at the start of each of your turns for X rounds. |
7 | Blackout Field: Gain X d4 temporary HP by extinguishing X light sources (magical or mundane) within 30 ft. |
8 | Ruthless Efficiency: Add X d4 to your next attack roll; must attack the nearest target. |
Rubedo
Your body turns furnace-red, heat shimmer warping the air. Embers spit from your mouth, and flames geyser from your seams under pressure.
Major X
: Proficiency Bonus | Minor X
: 2 × PB if below 50% HP, otherwise 1.
d8 | Effect |
---|---|
1 | Furnace Core: Gain resistance to fire. Add X d6 fire damage to all your attacks next round. |
2 | Hasty Movement: Double movement for 1 minute. Then take X d4 fire damage. |
3 | Scorching Retaliation: When hit, deal X d6 fire damage to the attacker. |
4 | Volcanic Eruption: Create a (X × 10) ft explosion; 1d6 fire damage (Dex save DC 12 for half). |
5 | Chaotic Surge: Attack nearest target with +X to hit; then become stunned for 1 round. |
6 | Uncontrolled Flame: Ignite; take 1d6 fire damage each round for X rounds or until doused. |
7 | Hedonistic Overload: Add +X to all attack rolls for 1 round; take 1d4 damage from reckless actions. |
8 | Molten Step: Move through enemies; leave a lava trail dealing X d4 fire damage to any creature starting its turn on it. |
Citrinitas
Your form flickers with golden static, limbs glitching like corrupted clockwork. Arcane code crackles across your surface, sometimes shorting out, sometimes casting shadows of spells.
Major X
: Proficiency Bonus | Minor X
: Number of spells cast within 30 ft. since your last turn.
d8 | Effect |
---|---|
1 | Spelljack: Mimic the last spell of X -level or lower cast near you. If none cast, you or an ally regain a spell slot. |
2 | Probability Shift: Reroll one d20; if the new result is lower, take X d4 psychic damage. |
3 | Logic Override: Automatically succeed on one INT-based check within X rounds. |
4 | Illusory Duplicates: Create X illusory duplicates (as Mirror Image). Roll to redirect attacks as normal. |
5 | Feedback Loop: Take X d4 psychic damage; suffer disadvantage on INT checks for 1 hour. |
6 | Glitch: Teleport X × 5 ft. in a random direction (may enter hazards). |
7 | Temporal Stutter: Act twice next round; lose your reaction and take X d4 damage afterwards. |
8 | Null Pulse: Suppress all magic within a X × 10 ft. radius for 1 round. |
Vitriol
Your metal sprouts pulsing acid veins, leaking corrosive sap. Growths writhe along your limbs, whispering organic intent into your mechanical frame.
Major X
: Proficiency Bonus | Minor X
: Number of all active conditions on enemies in combat.
d8 | Effect |
---|---|
1 | Regenerative Mechanism: Heal X d4 HP at the start of each turn for 1 minute. |
2 | Toxic Defense: When hit in melee, attacker takes X d4 poison damage. |
3 | Adaptive Shielding: Gain resistance to one damage type of your choice for X hours. |
4 | Symbiotic Enhancement: Touch an ally; they gain +X d4 to their next ability check or saving throw. |
5 | Overgrowth Protocol: Speed becomes 0 as vines entangle you; escape DC = X × 3 Strength check. |
6 | Toxic Leak: All creatures within 5 ft. take 1d4 poison damage per round for X rounds. |
7 | Unstable Mutation: Gain a random beneficial trait (e.g., enhanced senses, extra limb) for X days. |
8 | Corrosive Drip: Your touch melts through nonliving matter—deal X d6 acid damage to structures or objects. |