Solar Streamer

Medium, Beast (Magical), Unaligned
AC

14 (Natural Armor)

HP

30 (4d8 + 12)

SP

Fly 40 ft. (hover)

Damage Resistances

Fire, Thunder

Damage Vulnerabilities

Cold

Senses

Darkvision 30 ft., Passive Perception 10

Languages

None

Challenge

2 (450 XP)

Proficiency Bonus

+2

Flying Magic Mantle

The Solar Streamer flies using innate magic. It can hover and ignore the effects of strong winds and magical gusts.

Solar Flare (Recharge 5-6)

As an action, the Solar Streamer can unleash a pulse of sunlight in a 10-foot radius. Creatures within range must make a DC 12 Constitution saving throw or be blinded until the end of their next turn.

Heat Aura

At the start of its turn, creatures within 5 feet of the Solar Streamer take 3 (1d6) fire damage.

Explosive Death

Upon death, the Solar Streamer explodes. All creatures within 10 feet must make a DC 13 Dexterity saving throw, taking 10 (2d6) fire damage and 10 (2d6) thunder damage on a failed save, or half as much on a successful one.

Actions

Fiery Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) fire damage.

Thunderclap Wings

Ranged Attack: Each creature within 5 feet must succeed on a DC 12 Constitution saving throw or take 7 (2d6) thunder damage and be pushed back 5 feet.