Solar Streamer
14 (Natural Armor)
30 (4d8 + 12)
Fly 40 ft. (hover)
Fire, Thunder
Cold
Darkvision 30 ft., Passive Perception 10
None
2 (450 XP)
+2
Solar Flare (Recharge 5-6)
As an action, the Solar Streamer can unleash a pulse of sunlight in a 10-foot radius. Creatures within range must make a DC 12 Constitution saving throw or be blinded until the end of their next turn.
Heat Aura
At the start of its turn, creatures within 5 feet of the Solar Streamer take 3 (1d6) fire damage.
Explosive Death
Upon death, the Solar Streamer explodes. All creatures within 10 feet must make a DC 13 Dexterity saving throw, taking 10 (2d6) fire damage and 10 (2d6) thunder damage on a failed save, or half as much on a successful one.
Actions
Fiery Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) fire damage.
Thunderclap Wings
Ranged Attack: Each creature within 5 feet must succeed on a DC 12 Constitution saving throw or take 7 (2d6) thunder damage and be pushed back 5 feet.