Naturals NAT 20  Roll dmg dice a second time.
NAT 1   Crit fail or consequence (DM discretion).
Initiative SlotsInterchangeable within PC and NPC groups during combat.
Quick InitiativeMain monsters on turn 11. Sidekicks on turn 2.
Inspiration HEROIC    Standard inspo, players can award, DM can veto.
HISTORIC  Free Nat 20 for major events. Say before throwing.
Unaligned ProgressionCan level-up both on group milestones (major achievements) and personal milestones.
Permanent InjuriesGain injury on death or major dmg (e.g. -speed, missing eye). Mitigate PARTIALLY via Downtime Jobs (below).
Downtime JobsDC + time requirement (e.g. 40h). If working 8h/day, can roll skill check. Success = 16h progress.
Law of SurpriseClaim future reward/boon tied to significant event.
Weapon Customization HONED   STR/DEX prerequisite for bonus dmg (e.g. DEX 16+ = d8 finesse).
VARIED  Upgrade mundane weapons (e.g. Fine Dagger = d8).
TIERED  Tarnished dmg, Mastercrafted dmg.